Game design
Mara Cole
Tunes cast windows, fish pressure, and score pacing around quiet timber dock so each attempt has a clear purpose.
The people by the water
Big Bass Susifix Lake was shaped as a compact fishing challenge by a fictional three-person studio. The team focuses on readable controls, fair scoring, and playful sessions that fit into a coffee break.
Game design
Tunes cast windows, fish pressure, and score pacing around quiet timber dock so each attempt has a clear purpose.
Development
Maintains the canvas engine, responsive inputs, and local best-score handling for susifixexez.pro.
Art direction
Shapes the quiet timber dock visual direction and keeps active targets, wind, and tension easy to read.